AI Insights · Timothy · June 2022
Top 5 Entertainment Mascot Games in the Middle East Q2 2022
In Q2 2022, the Middle East saw notable performance from top entertainment mascot games, with trends in weekly downloads, revenue, and active users varying across titles.
The second quarter of 2022 showcased interesting trends for the top five entertainment mascot games in the Middle East on a unified platform. Here's a look at how each game performed in terms of weekly downloads, revenue, and active users.
Sonic Dash: Fun Endless Runner from SEGA experienced a steady increase in weekly revenue, peaking at approximately $1.8K in the week of June 6. Weekly downloads showed a mid-quarter dip, reaching 23.6K in the last week of May, before stabilizing around 29.7K by the end of June. The game maintained a consistent active user base, fluctuating around 428K weekly active users throughout the quarter.
Sonic Forces PvP Racing Battle also from SEGA, saw a notable spike in weekly revenue, peaking at around $3.9K in early May. Weekly downloads reached their highest at 48.7K in the same period. Active users showed a rise to approximately 121K in the first week of May, followed by a gradual decline to around 71.6K by the end of June.
Crash Bandicoot: On the Run! from King experienced relatively stable weekly revenue, with a high of approximately $1.5K in late April. Weekly downloads peaked at about 18.3K in early May. The game maintained a strong active user base, peaking at roughly 179K in mid-April before stabilizing around 153K by the end of June.
Sonic Dash 2: Sonic Boom, another SEGA title, saw modest weekly revenue figures, peaking at around $564 in late April. Weekly downloads reached their highest at 15.8K in mid-April. Active users showed a peak of approximately 62.7K in the same period, with a gradual decline to about 33.3K by the end of June.
Finally, Minion Rush: Running game from Gameloft, generated a consistent weekly revenue around $506 in early May. Weekly downloads saw a peak of approximately 15.3K in late April, with active users peaking at around 34.3K in the same timeframe before stabilizing around 33.3K by the end of June.
For more detailed insights and data on these top entertainment mascot games, visit Sensor Tower.